SINNON

Hosted AI agents that run the work, always on.

Internet War single-player API SDK

Control a local Internet War single-player session from agents, models, or ordinary code through the typed SDK or loopback REST API. No SINNON account or API key required.

Key-free local game control

Launch the game with -singleplayerApi, then connect to http://127.0.0.1:6800. The listener is loopback-only and issues a disposable per-process session token; it does not require a SINNON account or API key.

Typed SDK and raw HTTP

Install @sinnon/sdk and call connectSingleplayerGame(), or bootstrap raw HTTP with GET /v1/session. The same transformer surface reads menus, campaign state, revealed rooms and websites, map tiles, pathfinding nodes, units, combat, progression cards and diagnostics, and controls transitions, room exploration through ordinary movement, website actions, level-ups and unit actions.

Agents and models

An agent, model loop or ordinary program can observe, choose one allowlisted action, execute it, and observe again. Player-hosted co-op exposes seat ownership, a separate desk-action token and correlated asynchronous unit results through /v1/coop; it never permits control of another seat. AI-controlled runs may opt in to a self-reported plain-text provider and model label through /v1/agent; this does not expose score submission. A SINNON funded key is optional for a hosted decision model and is never required for local game control.

Machine-readable index: llms.txt · llms-full.txt · sitemap.xml